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[heaj] Quake3 model - some kind of asian cyborg

polycounter lvl 19
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Brice Vandemoortele polycounter lvl 19
Here's my attempt at quake 3 model. First low poly character and 2nd lowpoly texturing. The difuse is 1024*1024. There is still some work to do about shoulder and shield in the animation and also some uv borders to clean. I'll try to fix it soon. There's also a big problem with the right elbow, you can see the hole when she's holding the gun.
There you can find the original concept (all ps7):
http://www.mentalwarp.com/~moob/show/q3_01/perspective.jpg
and several renderings:
http://www.mentalwarp.com/~moob/show/q3_01/sheet_low.jpg
http://www.mentalwarp.com/~moob/show/q3_01/01_low.jpg
http://www.mentalwarp.com/~moob/show/q3_01/02_low.jpg
http://www.mentalwarp.com/~moob/show/q3_01/03_low.jpg
here's a rendering with a checker:
http://www.mentalwarp.com/~moob/show/q3_01/02b.jpg
and some in game screenshots:
http://www.mentalwarp.com/~moob/show/q3_01/ingame1.jpg
http://www.mentalwarp.com/~moob/show/q3_01/ingame2.jpg
http://www.mentalwarp.com/~moob/show/q3_01/ingame3.jpg

http://www.mentalwarp.com/~moob/show/q3_01/2TIJV-VdmB.pk3

I can make some front/side views if you wish, just ask.
I hope you like it, tell me what you think. I think my main mistake was to do a way too illustrative more than descriptive concept, I was lost when I had to begin texturing, and It did not match the mesh. I'll try to learn from my mistakes wink.gif

edit: note that head is a modified over painting, and also that we had to do separate meshes, with limited skin.

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