I may be missing something but can I use a JPG file, black and white information, and use it with a blend node to add or subtract the information? I've been messing with it and the Bevel node picks up the edges and I can adjust the sliders with success. Yet, this bitmap mask isn't playing showing up at all in a Blend node.
Hello, this is my first post on polycount, i hope this is the right category to post in. I've started using substance designer for a few months now, i feel that i still don't know how to color properly. i'm working on a mulch/bark texture, my workflow starts with the height/normal first then i move on to coloring like most…
So some of our artists here found some of their artwork posted up by someone else. I'll preface this by saying this is apparently an artist that had access to our source models, one of our several places we used for outsourcing cinemats. I can understand he might think he did enough work to claim them as his own, but…
Hi, When importing my textures/mesh into DDO - version 1.8, my mesh appears with the gray metallic material: My textures are named like this: Pistol.obj (triangulated and unwrapped in max) Pistol_AO.tga Pistol_Id.tga Pistol_Normal.tga Im using Photoshop from Creative Cloud 2015. Also, when applying Oily Painted Metal…
Can I just say thanks? Sorry. I caught Polycount's forums update off of the TF2 blog (I know I'm slow) and I was like HOLY CRAP! I love what you've done to the place. And what you've all done for me. I used to use polycount as a kid (different screen name) and LOVED the community and the work. I learned a lot, and I…
* Just go ahead and try Blender. It's free--what do you have to lose? Tinker around with it on weekends. * There are a few tools similar for Maya/Max: • http://hocuspocus-studio.fr/tools/product/multimesher/ (Max - free) • http://www.hard-mesh.com/ (Maya - paid) Neither are exactly what the Blender tools (BoolTool,…
Hello, I am Looking to add Particle Effects to GREAT Weapon Models ONLY! I can also Change the particles from most of the hero spells! You can see my work here: http://bit.ly/ChronoL If you are interested please link your workshop page, image or sketch, and I will let you know, thank you!
Hey guys, i am currently using May 2016 and i was just wondering if there is a faster way to add holes in my high poly mesh. Usually i use boleans and and then fix each vertex to avoid artifacts in normal maps. But the workflow is too long :disappointed: I want to have it in my mesh so i could bake AO :smile: I used to use…