Is there a good way to do this? Normal align seems to do what I want but it's completely unaffected by snaps which makes it annoying to place things correctly. Any ideas?
This is looking cool so far! As far as moss, theres so many ways to approach it, you could try creating cards and foliage painting them, then creating a vertex paint material and paint the mossy texture underneath the cards to ground them. You could also place them yourself using MASH is maya, or you could try it in…
I have a feeling this won't be doable but does anyone know a way to get both your textures to display in the viewport if you are using vert colours to mix them? I can only get one or other of the textures to display (3ds max 8)
Splitting each normal will give you a massive increase in vertex count in-engine.. usually setting to one SG and running one of the various scripts should be enough.
i searched everwhere on google but the answer of pressing alt+v+middle mouse button doesnt work, and the answer seems outdated. it can move the manipulator but it doesnt snap at all. how can i get this to work? to clear things up, i want to snap just the pivot, and not both the pivot and the mesh
I thought I'd link this here for posterity. It's a basic summary of the FWVN thread on here by @Obscura (referenced in the vid) for those who wilt at walls of text..... :) It's demoed in Max/UE but the principles are universal. https://www.youtube.com/watch?v=Kizs6RIa1dQ
Hello! I am currently working with G Fur plug in for UE4, and need to make Spline guide to chose the direction of the fur. ( http://gim.studio/gfur-user-manual/#1511115919194-c6e95b4a-d9a0 ) On Maya, all the hair plugin i know cannot create guides (converted later in splines) from the vertices, and i'm forced to use…
I'm fairly certain I used this in the past but I can't find it anymore. I want to snap two vertices together in 3ds max 2011 so that they meet halfway. Just like with the weld function only without welding them. I can only find target snaps, no idea where it's gone. Probably removed it from a menu by accident or some such.…