I have a feeling this won't be doable but does anyone know a way to get both your textures to display in the viewport if you are using vert colours to mix them? I can only get one or other of the textures to display (3ds max 8)
it does work, but only if both blended textures use the same UVs.
any HLSL shader would allow to blend this stuff, so standalone max will be sufficient. I will write a .fx file and paste it here
edit:
got a simple .fx going that allows you to paint vertexcolor masks, currently just 2 textures supported, but I could raise that if you want to allow blending via R,G,B,A individually.
hi something a bit odd is happening with the shader when I try it, looks like it might be on your sphere too? surfaces that arent exactly 90 degrees to my viewing angle start to go transparent
rooster: If you're using Max, you should download ShaderFX - it's free for personal use and it's pretty easy to create some custom shaders that do exactly what you want (although in this case it seems CrazyButcher has it covered!).
OMG you just saved my life! I was like trying to change values in the code and asking Hazard to bring back his memories of his game programming course to tweak the shader that I was using. Its was brain frying :<
Replies
I -think- Ben has a shader for this? Or maybe it's in the ShaderFX demo... I can't quite remember.
any HLSL shader would allow to blend this stuff, so standalone max will be sufficient. I will write a .fx file and paste it here
edit:
got a simple .fx going that allows you to paint vertexcolor masks, currently just 2 textures supported, but I could raise that if you want to allow blending via R,G,B,A individually.
you can get the file here:
http://www.luxinia.de/index.php/ArtTools/3dsmaxFX
Thanks again CrazyButcher for this shader. I was pulling my hair out! xD
I made a post of a video in the "snow and ice of uncharted 2" thread here, showing a vertexcolour blend of two textures with normalmaps based on a tiling mask:
http://boards.polycount.net/showpost.php?p=1022881&postcount=27
Thanks MoP! *dances*