Hello guys, new to this place. I'm more of a motion designer / animation artist - but i'm trying to do some game-stuff as freelance. I'm making a handball model, and i'm just wondering if my workflow and topology is on the up and up. Here is my workflow in list format: * Model high poly ball that looks nice * Model low…
ThreeDee GmbH is currently hiring 3D artists for our B2B VR/AR projects.(for further information please visit: www.threedee.de) Your tasks: * 3D game asset creation for Unity and Unreal Engine * Setting up scenes, lighting and shading in engine * Managing your workload efficiently * Creating optimised modular sets for…
EDIT: Help us get funded at Kickstarter! https://www.kickstarter.com/projects/gomapro/pendulum-a-vr-experience --- Hey guys, I work at GOMA Productions and we usually do VFX work but a bunch of us here are working on a project called Pendulum. I've always been a fan of this site and wanted to post some of the progress of…
There are some sculpting apps that i tried some years ago but the quality wasn't good and even nowadays the hardware of tablets or smartphones is not powerful enough to allows to work comfortably like on PC. Also on PC to use a software like Zbrush at its maximum potential without any lag you would need an i7 minimum ( or…
You're probably not going to like the answers you get here :neutral: Give us some more info: 1. What's your budget? 2. What's your timeline? 3. How much game dev experience do you have? Here's my initial thoughts, the shooter market is very saturated, unless you can gamble with a few hundred million dollars it isn't worth…
Your final triangle count for the low poly car body element, tells me that this object may be targeted toward VR output or perhaps a smart mobile form factor? Anyway assuming if indeed the case, then high-flow baking strategy as much detail down is what I'd recommend. However notable artifacts here are actually related to…
Blender is used a lot in the industry these days for almost everything except large scale VFX. In games you can usually just request an install for your modeling app of choice, most of the time your supervisors wont care what you work in, as long as the final delivered file ends up in a maya or 3ds max file before final…
Hey Everyone! I'm a virtual reality creative director and I wanted to create a thread for discussing the art techniques and challenges. A lot of art and design needs to be reconsidered in order to shine in VR! :::::::::::::::::: Here's some of what I've been working on: Actual geometry looks better than normal-mapped…
Well it's not an unlit shader since he uses dynamic lights/shadows. Also on videos, we can see normal maps reacting to dynamic lights. Lambert/Blinn shading/(cubemap reflection) on dynamic objects, most specular/reflections directly baked down into the diffuse map, directionnal lightmaps... It's a mix. We kinda do the same…
just saw an article on the Flipboard app on my phone earlier that was very saddening to me Unfortunately and very sadly Scott Reisse the Oculus VR co-founder was killed in a hit and run today in Santa Ana California. According to the ABC report "he was crossing the street when a driver supposedly fleeing from the scene of…