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Virtual Reality Art Discussion

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indierocktopus polycounter lvl 5
Hey Everyone! I'm a virtual reality creative director and I wanted to create a thread for discussing the art techniques and challenges. A lot of art and design needs to be reconsidered in order to shine in VR!

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Here's some of what I've been working on:

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Actual geometry looks better than normal-mapped textures in VR, so I've been building out more and more in simple geometry. It catches the light better!
The style of our games is taking on a "high" low polygon look. I try to add in just enough divisions to remove the facets from appearing too much... So much higher poly-count than low poly, but much less than most "photorealism" models for consoles and high-end PCs

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Share your questions or tips or work in this thread and we can figure out everything together! :)

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