Hi! I'm a 3d artist/coder looking for a project for the remainder of the year. Basically I'm starting a doctorate working on some cool research projects with a AAA games company soon (around winter) and need some intermediate work. I've worked as an artist (Lightwave, Zbrush and Maya) for many years and have 1+1/2 years as…
Hello everybody! I've been following the polycount board since quite a while now an I think it's time for me to join this beautyfull community. I got into 3D modeling aproximately 1 year aggo, creating various scenes during my sparetime from uni. I can not say that I am realy good yet, but I tought myself a fundamental…
hello there, I'm working on a character that has some armor pieces. What I want to achieve is that the armor pieces go as tight to the model as possible but making them feel as rigid as possible, to resemble real armor. My model is being rigged in a "T" shape. Here is a WIP pic of how the armor looks:…
OK I have some speed tests between Knald, Substance Designer, and Painter. Testing parameters: -Highpoly mesh = 665344 Triangles -Lowpoly mesh = 7172 Triangles -Baked with a cage Computer hardware: Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150316-1654) System…
Hello everyone. I recently followed a tutorial for Zbrush and made a HighPoly knife. I decided to push this prop even further and made a LowPoly, baked it and textured it. Unfortunately I ran into a problem i cant solve myself. PLEASE!! I appreciate any kind of help. :'( As you can see there are some smoothing issues on…
Recently, a coworker posed a question to me: "How do you pass the player position to a material in UDK?" "Well, couldn't you just use the CameraWorldPosition node? The player and the camera are so close together the effect should be enough, right?" replied I. "That could work, but I want to do a far-back third-person…
Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…
before build the light i need to fix some things and i need your help here, let me demo what is happening for you better understand and see if you have a fix for this please take a look on this gyfcat: https://gfycat.com/gifs/detail/MenacingGlamorousBluemorphobutterfly - the static mesh of panels doesn't have build in lods…
Not to hit a sorespot but I don't think that revolution can only happen because of the final push of starvation, I think you must be misreading her. Unlike her or Verm, I've not been to college but I do read a bit now and then and insurrections / revolutions are based purely on people having been pushed too far or been…