You'd want storyboards even with motion captured animations, because the storyboards also set up how they will be shot. I've found it best to work on index cards for story boards, I know people who like working on one big sheet with several boxes in it because it's less stuff to keep around. But doing it on individual…
@Joopson Likewise, likewise :D There's definitely some entertainment value in there thanks to some of the absurdities being thrown around - and not necessarily from the OP ... On character animations for gameplay sections : I do believe that animations can suffer from tech overload similarly to how current-gen face models…
Hello! We are currently developing an augmented reality game and are in need of a modeller, animator and texturist to handle all things related to 3D graphics in the game. Once people will launch a certain PC application, they will be able to start a game in augmented reality on their mobile devices when they aim it at the…
@Celosia Very cool, nice animation :astonished: @fadam Nice work! Should you decide to return to it, I think it would be cool to have some more material definition for the ornament/ frame. For this kind of ornamental shape, it could well be some kind of metal. I think when viewing the bottle from the back the ornamental…
OK. So I am working on an animation and I'm doing morph targets. I showed the animation to this guy on a forum and he says "come on dude, do mocap, it's dead easy these days". Mind you, this guy is not even an animator from what I can tell. I posted the animation in the "general" section of a music forum, mainly because…
Hey guys! I am coming up to the final stages of finishing this custom cut scene for my dissertation and am looking for any feedback I can get. [ame=" https://www.youtube.com/watch?v=WLuBmHCVPgY"]Custom Scene For Review - YouTube[/ame] The animation is all motion captured using a 4 playstation cameras, in total a full…
Hello everyone im currently working on an animation that will have some scenes with pretty large shots, since our animations have to be done in maya, I was wondering what is the best way to texture and render a large terrain? Does anyone have any experience with this? Think like on the scale of a zone in World of Warcraft,…
In rig file I used Move Skin Joint tool to change position of a joint. In animation file that references the rig file, I reloaded rig file and all changes except the Moved Skin Joint have been updated. Anything I can do to refresh this change? Do I need to make the same joint adjustment in each animation file, or perhaps…