Hi, I have already test this... Stich or weld point one by one... and nothing :( ohhh Wait ! I have check with "STL check" and I had "multiple edge" >___> my bad sorry to have bothering you All is clear =D Now I'm happy ^^
love the horned guy in black.jpg! if anyone wants an estimate on price, go ahead and send a .stl file to info@robotthecompany.com and we'll get back to you as quickly as possible. http://www.pixologic.com/zbrush/down...nter/zplugins/ - might come in handy. max dimensions are 6x6x8 inches.
"I'm attempting to stitch everything together, but those floating triangles are still not stitching because Max recognizes them as open edges. Is there any way to fix that?" The uvw unwrap recognizes your model as is. A piece wont stitch to another piece, unless (on the model) they are connected. you might want to actually…
Face normals as in making sure they're all flipped the right way? I made sure all the verts were welded, had no errors when I ran an STL check, reset the xforms. I'll post the high and low poly tomorrow when I get some time.
Nah, just some janky geo. I made that quick in solidworks one day so it has some overlapping face/vert issues. I need to run a dynamesh over the STL one of these days to get clean geo. Or stop being a lazy shit and actually model it :D
poopipe: No random vertices anywhere, the bounding box looks like it should. I ran STL check and only got warnings for my open edges that were expected. I did have odd triangulated, half transparent faces when I applied a symmetry modifier and weld verts was turned on.
What gsokol said, or else we can't really help. But if your using max you can find out what's going on with your model as far as some errors go and It's in the modifiers list / STL Check <- if you have holes ect.ect. this will find them most times. Good luck.
ProBoolean is definitely more stable than the standard boolean, I also check other things such as all verts are welded, no self intersecting faces, no open edges, no two sided faces etc but STL check pretty much does that for you, those tend to be the main culprits for dodgy boolean results.
The xView t-vert checker should find them for you. If it doesn't, try the STL Check modifier and look for open holes. I only remember them being called TVs due to trying to bind the select by element toggle. That drove me up the wall for a while. Thank heaven for Google searches!
Here's a .gif comparing the various imports options and how they affect the normals. I've no idea why the .stl came in at the wrong scale. At no point during the export from Fusion or the import in Max did it give an option to change the scale. But if we ignore this scaling and reset the transform on the oversized mesh as…