select your mesh by verts *before doing turbo smooth* look for the tool stl check and then add it. after that convert to editable what ever your editing in, and it should be fixed. if not you might have a crazy edge and have to delete it and re make it not a big deal but stl check should clear up the problem
does it crash on other models, or just this one. stl check for mesh errors. My guess is theres a problem with your geo. I've had a modle that crashed the uvw editor before, an stl check revealed problems with the mesh. fixed problems, and no more crashes. mine was a 'double face' i believe... Hope it helps :)
Here is the Current version of our main character Sol. Modeled in 3ds Max, and Zbrush. Textured in Quixel Suite. Still refining some of the areas here and there. Concept for Sol.
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
A lot of what comes out of solidworks wont work well for game models, your best to maybe export as stl or obj to maya or max and cleanup there than export as fbx to game engine. If the issue is not owning a 3d pacakge, you could also do the same with blender since it supports obj, and stl on import and can export fbx.
M14 section: could do with some guidance? 3.5k tris, 2048 maps, crappy photobucket compression, sorry :( Steyr STG section: Mostly textured low poly and High poly below it, I'm still working on the texture and before anyone asks, the blue tape has been removed already :poly136: is there anything else I could add to make it…
Hello everyone! Benny here from Arcane Minis. If you're not familiar with us, please check out our 2 past Kickstarter Campaigns. Skies of Sordane and Airships Campaigns (links below) I am looking to hire 1-2 sculptors for 2 new projects we are working on. We are looking for people with 3D Sculptors Requirement 1. Excellent…