Hi everyone!My name is MishaI'm currently working on this stylized forest cabin scene and would love to get your feedback and critiques.I’m aiming for a whimsical, slightly Disney-inspired or classic stylized look. This is still a work in progress, and right now I am mainly experimenting with different lighting scenarios…
Here is my final render, this will go towards my FMP for college. It took me about 1 month to finish the scene and 26 hours to render. The resolution of this image is 8000X5674, that is why it took so long. Let me know what you think :smile: :tired_face:
Hi Guys I am doing a tutorial follow along with Jama Jurabaev. When I preview my material in "material Preview" everything looks good, but when I switch to rendered, it suddenly turns Pink.. I know this would be caused by a missing texture but that isn't possible here as I am simply bridging the texture from Megascan,...…
As my title says, I am trying to render something for my class and the glass textures are appearing black, when in painter I gave them a blue texture. And it also doesn't let me use transmission.
The render looks fantastic!! I would just say add a bigger/more obvious bumper to the back of this jeep. As far as other feedback goes, the fenders over the tires look a little too shiny for me. Maybe tone the reflectivity and specularity down. What is this rendered in?
Hello! Just over a year ago I released my first ever solo developed game, Galaxy Drift. A sci-fi isometric racing game based on classics like RC-Pro Am and F-Zero. Built in Godot using pre-rendered backgrounds created in Maya and textured in Substance Painter, Galaxy Drift was a passion project that helped me learn about…
Hi, everyone!! This project has come to an end. This week I’ve been working on the final renders. I’ve been rendering in Marmoset and using those renders for the breakdowns and the turntable. I’ve also been rendering in Unreal and placing the models in a natural environment to provide more context and storytelling. I hope…
I recommend using ureal engine for you real time renders. It sucks having to setup your shaders again but its the best free real time render. Also you get the added benefit of learning UE and putting it in your tool box. Another option would be Iray renders in Substance painter (but thats not free)
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
Hello. For some reason in my scene, some of my objects are not showing up in the render. I checked the vis options and layer options and everything looks fine. http://imageshack.us/photo/my-images/694/renderproblem.jpg/ Please help! Cheers