Exporting normal maps for opengles engine and for Unity I've ran into a problem. Here's how they look in Max. They behave as expected. And by eye the map looks perfect But in opengl and Unity the surfaces looked like they were shot at, ugly and full of holes. In this test case, you can even see some non existent parallel…
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…
Hi. I have to do a gila monster: any ideas on how to do the skin in zbrush? I guess with noises, but how? A pass/layer should be for the dots: another should be for the thin lines which delimit the dots.
Back in the 1920's a man called Robert Spence decided to lean out of a bi-plane over L.A. and take what would be, over 80 years later, used as reference photography for the game of the moment; L.A. Noire. Spence's photos, currently under the care of the UCLA Department of Geography, were used by Australian developers Team…
Hi! I would be curious whether this vehicle design holds up with someone operating it. Personally wouldn't be keen on spending time translating an un-altered AI-generated design into 3d. Could be a real time sink with the unfounded decisions/ hallucinations and noise that you later have to make work. Or did you do edits? I…
This is super cool ! I’m not as experienced with game assets, so I won’t comment on the technical details, and I don't know about the pitch. But maybe it could use a little more "dirt" ? It could be subtle, just some noise effects in the roughness and metallic maps?
thanks guys . Well. I discovered them only in latest release of Substance Designer . Got the general idea . Just wonder if those sdfs are used in gamedev and how? As ray marching volumes ? Isn't it rather 3d textures and noise ? Should I learn sdf modelling or its like Metaballs in Blender ? Something that sits there since…
I sit 8 feet away from the tv and don't have it blasting, but loud enough when I play the 360 that I don't hear distracting noise coming from the console. Really not happy with the ps3 noise level, it feels unacceptable. I'm willing to accept it if they all sound shit like this. Found a million threads and youtube videos…