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Help: Need tile on the noise

Lyubomir
polycounter lvl 3
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Lyubomir polycounter lvl 3

How to add this? I want to stretch the noise basically without loosing the capabilities of the other nodes so far.

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  • Lyubomir
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    Lyubomir polycounter lvl 3

    If I try to solve it like that it kind of works on the landscape??? but it is BROKEN and gives nasty artifacts on other planes!

    I am trying to make Light function and use with the Sun. Noise is perfect because it animates, but the shadow look too blobby if I use it right away. So I want them to stretched out.

  • poopipe
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    poopipe grand marshal polycounter


    you don't need the texcoord part. just multiplying the world position (g, b) by your vec2 should do the job.

    the texcoord node is likely the cause of the weird shit - who knows what sort of scale they're working on with a directional light

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