If I try to solve it like that it kind of works on the landscape??? but it is BROKEN and gives nasty artifacts on other planes!
I am trying to make Light function and use with the Sun. Noise is perfect because it animates, but the shadow look too blobby if I use it right away. So I want them to stretched out.
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If I try to solve it like that it kind of works on the landscape??? but it is BROKEN and gives nasty artifacts on other planes!
I am trying to make Light function and use with the Sun. Noise is perfect because it animates, but the shadow look too blobby if I use it right away. So I want them to stretched out.
you don't need the texcoord part. just multiplying the world position (g, b) by your vec2 should do the job.
the texcoord node is likely the cause of the weird shit - who knows what sort of scale they're working on with a directional light