Hi! How do you pack more details into larger terrain meshes? Lets say I want to build moon like terrain. 500m x 500m area. If I texture it in Substance Painter with 8k PBR materials I get about 16 pixel per meter resolution for color, normal maps. If I look it at close range it looks pixelated, not so bad, but,... I cant…
Typically you would use bake groups - find more info on that here: https://marmoset.co/posts/toolbag-baking-tutorial/ In this case, it looks like your highpoly is a contiguous surface while the low poly is split into multiple objects - it won't be possible to bake a mesh like this without some sort of seam or artifact…
I've setup just a head mesh with some solid color diffuse, normal and roughness. But I've getting some unwanted results while setting up my lighting. I'm trying to get rid of some sharp shadows, but by changing the source length by as little as 0.001 it gives me some ugly scattering. I seems like the skin scattering in UE5…
Hi Gang,I'm trying to render a wine glass on a table, and it's appearing dark. I'm not sure what the cause is. Looks like it's casting a shadow or absorbing too much light? The Albedo is white and so are the colours in the Transmission. It's particularly obvious in the broken glass base on the beer mat and the unbroken…
Unfortunately Maya smart extrude is just not as good as Max's even tho it is from same root. Just like Nitrous vs Viewport 2.0. The fundamental matters. Try smart extrude in Max and Maya. You can tell the difference.
Hey there, I'm happy to share a project I just finished for Unreal Marketplace, hope you like it. You can check it out if you like: Customizable Japanese Classroom :) ArtStation - Japanese Classroom - Unreal Engine 5 https://www.youtube.com/watch?v=zeXvwkt4KxU
Poking around with white balance, etc. Maybe an improvement maybe not! But I agree with sacboi about the overall mauve color feeling not too great. Like the xbox360 days when everything was color graded like crazy. I'd say dial that in, maybe, but perhaps keep it in the shadows, etc? I like it in bits, but it feels like a…
More polish work, tidying up, proportions work as well as adjusted the sculpt for rigging, as I want the 'wings' to be able to hang down like a cloak as well as go up. With this range of motion, I have decided on the classic T-pose instead of an A-pose for the 'wings'. They'll be important in conveying emotion, as well as…