You could try to extract the heightmap data from the landscape, as per ambershee's suggestion, but be prepared for a headache. In past builds you could only export the heightmaps as some arcane format called .g16 or something like that. (Maybe the Landscape system has updated that a bit? I dunno) An easier route might be…
Hey! Lately I have been playing around with terrain generation in various applications. I never really took the step from generated terrain to realtime 3D terrain - but with the new landscape feature in UDK I wanted to see what I could put together. This is not a gameplay scene and I did not work under any texture or…
Hi all, I'm working on a LandScape material. I have a colormap_texture in my diffuse. Also a BlendOverlay which connects to my Layers (materials Landscape). -Grass,Dirt,Rock,Soil. But I would also like to have a LandScape_Normal_map_texture to blend with detail_normals!! can I use the same approach? How can I have one…
I played around with the nodes and figured out how to do it :) Original post, Question #1 Ok, I've looked around the Interwebs for hours now and can't find a solution for my question. This is a pretty specific question so you may want to refer to the pictures/docs below for things I mention. I've set up my 4033x4033…
I would like my niagara gpu particle to collide with landscape mesh, and so far I haven't been able to do it with gpu distance field mode, only depth buffer mode works. I checked the mesh distance field visualizer and indeed it is black in the buffer for landscape: is there any way to enable mesh distance field generation…
Hey everybody :) I'm experiencing strange shadow issues in a scene with a BSP-Wall and a Landscape behind it: http://i.imgur.com/AvQ59ly.png This corner shouldn't be as heavily shaded as it is. If I move the landscape away from the wall the shadow disappears after rebuilding the light. It seems as if the landscape is…
I have a problem with UDK landscape editor: I made a world in World machine, exported the heightmap, and when I'm trying to use this heighmap in UDK I can't make any landscape: And I can't create any LANDSCAPE. I can create terrain, but I don't know if I can import the heightmap into terrain. What I'm doing wrong. I…
Hey guys I've been working on a rather advanced landscape material for a project of mine in UE4. The final product will hopefully look like the "Landscape Auto Material" from the unity asset store, However, be more realistic and advanced. I have many features in mind, and a deep understanding of the UE4 material editor and…
How is it showing up in your window? Blue checkboard, black, etc? Your material looks good as far as I can tell. Another thing is the layer names are case sensitive so make sure your Snow and Rock layers are exactly the same between the landscape editor and the material you're using. Also, typically I make sure they're in…
Lighting is dynamic I think. I'll have to try doing a terrain-landscape conversion again sometime. For some reason these lighting errors happen when I convert terrain to landscape, but not when I create a landscape from scratch. So I decided to stick with landscape instead. Thanks for the help though.