So, I'm using Max 2010 and every time I import a mesh it turns all my materials gray. And I mean EVERYTHING. Even the stuff that was created in that file get this gray film on it. Anyone know how to get rid of this? It's particularly bad when I change the viewport settings to: "Show in Viewport as... Hardware Displays with…
I'm working on processing HDR panoramas into lighting and I'm trying to find out what exactly a "gray ball pass" is good for and how it works. I know they use it in movies, you take an HDR photo of both a chrome ball and a 50% matte gray ball and somehow fix and normalize extreme lighting conditions, like direct sunlight.…
I'm doing the bake by same name in Substance Painter 2 using a UDIM workflow. Every other texture map bakes fine except for the ID color map. I exported the highpoly from zbrush as FBX and all the subtools had their own polypaint color so I'm not sure why it is coming out as solid gray. In SP2 I tried specifying color…
Hey guys, I had a funny idea enter my mind a few days ago and basically; I want to convey a crab rescuing a goldfish from captivity and setting it free into the ocean. I'm planning on making a little beach environment in Unreal so I can position the characters on the shore. I'm currently sculpting in ZBrush and I'm not…
I was adding a Vis Area but I accidentally clicked away and somehow this gray void has been created. When I enter it, all the objects are distorted until I leave the gray box. I can't select it to remove it, I've restarted the engine a few times and I can't replicate it to figure out what exactly caused it. I only have one…
I'm thinking of making him a mix of a Tradiitonal Hermit Crab and a Coconut crab, But i understand what you are pointing out, i will keep that in mind as I keep developing this scene to see if it would feel better with his tail hidden or exposed. some coconut crab images
I dont know why, but i asked my mom. she said, the Gray box looks more rugged, and dangerous. i tweaked a little, but idk it still feels too "round" or "soft". I don't want to look exactly like SoT, its just my inspiration. is it the rocks? are the rocks too smooth?
Very nice, great job on your project! I'll have to take a peek at it on steam and as for game dev employment - yes needless to say things have been a bit turbulent imho ever since covid but opportunities still do exist for art aligned roles. I mean just on these boards alone had occasionally noticed members exchanging an…
I would suggest a closer view of the crab, that'd help us to more carefully scrutinize your edge flow! The bottom of the crab seems a bit unnatural, but I can't really tell how flat the bottom is. The posable part of the crab claw (the thumb part) might cause you trouble, it looks like it needs more polys to be able to…
Then I would keep the leaves gray and simply add translucency to them, so they transport the light from behind them. This will greatly improve the "glowing" and magical feel you're aiming for. I also highly encourage you to seek out lighting references, rather than just from your imagination. You could even desaturate…