Salut everyone! I want to sincerely thank you for viewing my submission. Its a SCI-FI weapon this time AWP Hell Gate! _____________________________________________________________________________________________________ About my work About the idea The main idea was to create a cool sci-fi sniper refile that have many…
I'm a 3D character artist by trade, and getting useful feedback on in-progress work has always been harder than it should be. You post a render and it's either "looks sweet" or silence. This forum is one of the few places I've ever gotten real crits, which is part of why I'm posting here. So I built a tool to fix it. The…
Alright, I've got a quandary. I'm trying to make a working toon shader for the Nintendo DS. I've seen this done in an existing game (GTA: Chinatown Wars) so I know it IS possible! I'm just not sure how. If anyone has any kind of input, it would be very much appreciated! Edit: I figure I should mention I'm looking more for…
So I was messing around with creating art styles for my next game and ended up getting caught up in making a cell shader :P So far I have Textures supported * Diffuse * Normal * Spec Colour * Spec Strength * Spec transparency * Lighting Banding Other * One Directional light or point light * Skylight/ambient light control *…
Cell-Shaded Characters for Unannounced Unreal Project. Very lightweight, boasts a single 256x256 texture for up to 5 or more characters. Unique pipeline developed by myself, loosely based on the Arc System Works production pipeline. Real time realistic cartoon mesh based lighting (No Texture definition). HD 'vectorized'…
Hey all,Its been a while since I've posted anything on here but recently I've been working on some fan art for Splinter cell. Started this project a while back, left it, then picked it back up recently to give it a reboot. let me know what you all think :) Iv'e put the same images on Artstation however there are some…
Well from what I have seen on Fallout modding scene, almost all car mods are either edited vanilla cars OR bought/DLed models from the internet. If you know about someone who DID make a custom car for FO I would really appreciate you telling me.
The upper part of the scar looks pretty good so far. I think it kind of falls apart where it gets wider and the edges get lighter and less well-defined. I guess it also depends a lot on what the purpose of the scar is, in story-telling terms. What is it meant to convey about the character's backstory? Are they a duelist…
We are creating a vertical slice of our game Novaborn: Crusade of Victus. We are trying to figure out a good art style that fits the Novaborn universe. We have a 3D model that we want to be painted similar to the game Spellbreak. There would also need to be some understanding of vertex normals to help the model work with…
Well I was able to create such blocky siluette but that was it. Its got those curves and so and it needs to be connected together somehow I dont know how. I definitely look stupid as hell