Heres some more progress i've made with the block out. Changed the hull a little bit and have redone most of the leg design and added some armor panels too it. Its coming along pretty well however Im not too sure about the feet and the knee join armor. Also the armour panels I added to the arms looked like they are tacked…
Hello everyone I've just been working on a new project which i have not so long a go started. I have started on his body and so far I have made a base mesh in 3ds Max and sculpted in Zbrush but something just doesn't seem right to me i haven't really bothered much with his head as i jus done that as a base to start off the…
Hi there! First time post here, I'm currently creating my character (Viking) and would love to know how you guys would go about this :smile: Current stage.. Reference. I'm wanting to create the layered look yet after this I have to retopologise such a thing to low poly. How would you go about this? I'm really clueless…
Working on my ZBrush hard edge skills. Initially sketched the entire bust from a polysphere to get the big shapes roughed out. Then went and separated it all into subtools. After that I've been cleaning it up, adding detail and panels with Slice curve, panel loops, clip and trim brushes, subtool ops and a few alphas. And…
Im making this guy for a university module. I plan on making a low poly normal mapped model. Ive never made a high poly character model in max before so this should be interesting, I'll try and keep the final model well below 5000 polys...but I am still a bit of a noob. Heres my concept for now. Proportions are a bit…
Yeah I believe the forest covenant doesn't take levels into consideration. I'm actually disappointed with one aspect, the armour. I wish they made wearing certain armors more useful such as the painted ninja armour which is extremely weak and doesn't have any good stats that counter the golden armour. They could have…
I've been trying to figure this out for ages now but nothing seems to be working. I'm using nanomesh to try and place down scales on my character's torso but everything is just misaligned. Is there a better way of doing this? How are you supposed to use this tool?
Hey people I have (yet another) UE4 project (that will inevitably get mothballed and forgotten in the future) hugely inspired by the behemoth tank in the Battlefield 1 DLC, and BF1's train behemoth itself. It's been quite a quick turnaround so far, with most of the work shown being done over a long weekend with my place to…