Hi there,Looking for a contract 3D Generalist/Tech Artist experienced with Unity to help design and create the look and feel for a mobile VR project.The game has a working prototype already and the role involves uplifting the current art assets to enhance the visual appeal in all areas.This is a remote position for a game…
I'm keen to try and build out a small VR (Oculus) environment but struggling to find any sources that explain the differences between building 3D art for standard screens and VR display. Also is there yet a clear indication of what works better for VR? Unity or Unreal4? If anyone could share any knowledge or resources it…
Hey Everyone! I'm working on a VR game and I need to display text on the screen. However I can't simply test it as I don't have access to a VR device at the moment. I've done some research but there don't seem to guidelines or something like that. Can anyone recommend a minimum font size? What are your experiences with…
Hi everybody. I have been working on a VR scene for a whie now. The project is made in Unreal Engine 5. I started with the virtual reality template and I built-up from there. I would love to hear any thoughts on how I could improve this scene further. I would like to push the graphics a bit more but it feels like I am…
But VR is also much more performance demanding and a lot of graphics tricks don't work well with VR. VR is going to require a pretty decent downgrade in graphics vs non vr versions of games. But the art will be something people spend a lot more time up close and personal with.
We’re Hiring! We are looking for a Senior 3d Artist to join our ranks! If you are interested working with a bunch of nice, talented
& focused people for creating and inventing the next leap for VR games –
Join us! As a member of our art team you will be focused on creating
& implementing environmental art for our VR games.…
How do you guys setup streaming levels with VR using the Motion Controllers? ie if I start a new VR template, duplicate the "MotionControllerMap" three times and call them "000", "001", "002" where "000" will be my Persistent Level. I then add "001" and "002" in the Levels window and move their contents along the x-axis…
I hope you guys like it. It's the most ambitious thing I've ever taken on https://youtu.be/q6amkGifYos Features below (I likely forgot many) * Object edit mode: Rotate, translate scale, select entire objects and manipulate their transforms. * Includes real-world unit system for editing absolute position and scale of…
BREACHED A British cold war submarine becomes damaged in the middle of the Atlantic Ocean. Helpless, it awaits rescue on the ocean surface. USSR operative Anatoly Oblonsky has been tasked with infiltrating the damaged vessel to steal sensitive nuclear intelligence before rescue arrives. BREACHED aims to provide players…
Wanted a place to post / get critique for my VR work. Comments Welcome! Help me make my stuff more better-er! :D Creepy Hallway: Modeled in Houdini, Lit / Rendered in Unity. Textures in Substance. Super NOPE in VR. O_____o Sci Fi Environment: Trying for a minimal look. I limited myself to black and white with one accent…