Hi everybody. I have been working on a VR scene for a whie now. The project is made in Unreal Engine 5. I started with the virtual reality template and I built-up from there. I would love to hear any thoughts on how I could improve this scene further. I would like to push the graphics a bit more but it feels like I am approaching the limit to be safe with the performance.
That said, I still need to properly learn how to assess the performance and understand the profiling tools in UE5. Any critiques or ideas are more than welcome:
This just a quick cinematic and it is not meant to be final. You can clearly see the VR headset from the VR pawn and also that book falling. Furthermore, the light bake is not final. Here are some stills :
And here is a gameplay video. It is slightly older than the cinematic and the stills so you might see models missing and also the outdoors is less detailed:
There is a bit more info about this project from this other post:
I want to add some more models to add detail in some areas but besides that I would say I don't have more ideas on how to improve the scene. I would love to have more accurate reflections like planar reflections but I don't think that would sit well with the performance. Please let me know your thoughts 😊