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[FINISHED] BREACHED VR | A cold war VR experience by Robert Cooper.

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BREACHED



A British cold war submarine becomes damaged in the middle of the Atlantic Ocean. Helpless, it awaits rescue on the ocean surface. USSR operative Anatoly Oblonsky has been tasked with infiltrating the damaged vessel to steal sensitive nuclear intelligence before rescue arrives. 
BREACHED aims to provide players with an immersive and authentic experience of the infiltration of an enemy submarine in the midst of the Cold War. Slip in and out undetected, or leave no survivors. One thing is for sure; we will achieve Soviet nuclear supremacy, Comrade...



Replies

  • redrob5

    Mess Deck corridor of HMS Alliance


    Forward Torpedo Room of HMS Alliance


    Forward Torpedo Room of HMS Alliance


    Officer's quarters. This room does not exist in this location on the HMS Alliance. The room itself is an alteration of the Alliance's communications room. The location of this room has been changed for gameplay flow and scope purposes.


    HMS Alliance exterior.
  • redrob5
  • redrob5
    Elements of the gameplay are randomised at the start of the level, meaning the experience will be slightly different for each play through. The key can spawn in one of 10 locations, and the safe code paper can spawn in one of 8 drawers, and the drawer it spawns in will be automatically locked. The code for the safe is also randomised on level start, with the safe code paper updating accordingly. 


  • redrob5
    The dialogue in the corridor can be interrupted if the player is moving too loudly. If the player is moving faster, their footsteps are louder and detection is more likely. If the player sneaks slowly up the corridor, the conversation will go on and the player will be undetected by the men in their bunks. 


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