Hi, i've added a new camera to my sequencer, and when trying to render i'm getting a still image of a completely wrong angle of my scene, and also getting this error: "Shot/Camera "no shot(2)" starts on a sub-frame. Rendered range has been rounded to the previous frame to match Sequencer." Anyone that can point me where…
Much progress was made after 3 weeks, adding the weapons, a gun and a spear/sword, render in toolbag, add a base for a diorama, with some little props, and thruster fx on the back
Low-poly 3D model of the C-More red dot sight. The model was made in blender and textured in substance painter. Marmoset toolbag 4 was used to render the turntable. CGTrader: https://www.cgtrader.com/products/barska-red-dot-sight…
I'm getting a wierd problem where every few renders I do one of my models texture is rendering incorrectly... sometimes it renders normal while others it renders with what looks like a messed up UV map. What's goin on?