@Muzza123 Thanks for your design! Yes, I can tell how you've incorporated a variation of the same colour scheme. @BRADDERS64 Thanks! It's noteworthy that you have also used texture (the rock cracks) and expression to convey the character type. @dustinbrown Thank you. This article was extremely useful and highlighted some…
Thru the years, I purchased a couple programs on Steam. good point(s) where Steam does an excellent job for Software users on that platform:* I like that Steam makes moving to another PC and opening up your software generally easy. some pain points: * setting up Steam to prevent unwanted popups or other distractions from…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
Hi and welcome to Polycount! I have moved your reply into a new Topic in the Marmoset section since this seems to be specific to Toolbag. I hope this helps!
Embark on a trip to lava planet Mustafar with the talented folks at ILMxLAB. This two-part session will first focus on using Substance Painter to create multi-channel masks that can then be brought into Unreal Engine to blend Substance Designer materials. The second part will show how Substance Painter can be used to…
This is a character for my very last school project, so I hope you will be as brutally honest as I know you can be. <3 It is based on a sketch made by the awesome Ian McQue. He makes some really cool flying things, too. Progress on the hipoly:
The great diversity of nations and factions in Runeterra provides fertile soil for exploring a variety of topics. In short, my writing is full of social commentary and political interpretations of "Dracula", which, I think, go quite well together. I will elaborate on some of the ideas I put into the story in my next post.…
Hi everyone! It's a pleasure to finally make this post! This is a personal project and at the same time a benchmark that I've set for myself to beat in the following works! If the title didn't sway you from clicking, I hope the content does not disappoint ! If you would like to see more renders, videos and in-game footage…
Here's one possible solution to modeling this ball, I'm using 3ds Max. I start with a sphere primitive and trace the pattern in orthographic mode with splines: You can then either conform those to the sphere or use any other modeling method to get the curvature. After fiddling with the shapes a little bit, you can quickly…
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…