Embark on a trip to lava planet Mustafar with the talented folks at ILMxLAB. This two-part session will first focus on using Substance Painter to create multi-channel masks that can then be brought into Unreal Engine to blend Substance Designer materials. The second part will show how Substance Painter can be used to reproduce the functionality of Unreal Engine's shader faithfully and how this functionality was used to match the concept art in the Star Wars: Secrets of the Empire hyper-reality experience by ILMxLAB sand The VOID.
https://youtu.be/yTDotEhdIEE?t=93
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