Hello!!! Ran into a new issue — artifacts appearing on overlapping parts during baking. The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems. What could be the issue? Please help.
Hi and welcome to Polycount! I have moved your reply into a new Topic in the Marmoset section since this seems to be specific to Toolbag. I hope this helps!
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part that was baked to. I must say, can't quite read the UV layout in the first image.
Can you share some file to allow to reproduce? That would remove guessing.
Replies
Hello!!!
Ran into a new issue — artifacts appearing on overlapping parts during baking.
The overlaps that are inside the main UV tile bake fine, but the ones moved outside are causing problems.
What could be the issue?
Please help.
Can you share some file to allow to reproduce? That would remove guessing.