A couple years ago, with the help of David Woo and working along side him and Laura Colson, I had the opportunity to work on a couple Disney Parade floats for Disneyland Shanghai. We 3D sculpted the parade floats from existing illustration by Richard Improta (who happens to be the husband of my highschool drama teacher) so…
Is floating geometry acceptable on low-poly models these days? I've heard it does happen in games these days, the only problem might be with how the engine does the lighting; I heard that can produce weird artifacts? By floating geometry I mean if you stick join two meshes together, but instead of cutting one into the…
Floating geometry is used to efficiently create high detail on an object without having to cut the crap out of it. As jocose said, it is basically just an element floating above the main body of your high poly. It needs to be as close to your main mesh as possible without actually intersecting it. Then when you go to bake…
Hi, I'm haven't done much rigging for games... I've got a quick question regarding joints that are not under the root hierarchy of a game rig. I've seen an example of doing wrist and ankle joints in relation to a 3 chain ik/fk switch setup, as free floating, where they are point constrained to the last child of the skin…
hey guys, I read in the UDK documentation that you can import .float images for HDR textures, does anyone have any clue on how to make a .float from an .hdr or .exr image? I tried google but I didn't really find anything on this format.
Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object,It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
I wonder if Toolbags EXR output delivers full 32 bit float. After a quick test (gi_room) I'm not so sure anymore. The image shows up in Fusion in 16 bit float only. Did I miss something or is this a known software limitation?
This is a continuation of the project I was working on with my aircraft WIPs. I got so much help with that, which improved the quality immensely. I was hoping I could get the same with this? The concept is this floating collection of rocks with a small town on this large central mountain, and then these floating rock…
plz help me with floating geometry within 3dsmax 2013 i saw a tutorial which used floating geometry but i cant do it myself and i read out somersetting about it in this forum but didnt work so if someone can do it plz tell me thnx :(
Hi Everyone, I'm a Lead Evironment Artist at Creative Assembly. Working on Total Wars Campaign map is my principle domain and area, and as such I noticed recently my 2d skill have gone a little downhill from the standards I set myself when I was younger, so I've decided to do sketch a day to get my skills back on track..…