hello this is my new personal project a sort of steampunk submarine,concept by me my unfinished and crappy concept (update) finish HP I have planned a lowpoly model a the end Second update LP done and texture on the way thanks for viewing
(High Poly) (low poly + bake) It currently sits at 3729 tris with a 2k texture. I'm workin on my hard surface skills. I'd like to make this into a game-ready model. I'm using Xoliul Shader for 3DS MAX 2012 as my realtime renderer.
Hey guys, this is one of my first attempts at a gun. Wanting critiques on my topology. I'm having a hard time smoothing it from here because I can't create edge loops around the upper half. Any advice would be greatly appreciated.
Here is everything I have done so far, I have 11 models to go for this job ;D I started with the highpoly: Moved onto the Lowpoly: Tris:2292 Polys:1165 Did the UV map and baked it out and Textured in 2 different variants: Green Handle: And Pearl Handles:
this is my first game model so i would really appreciate some feedback especially on the texture and lightingpart, my main issue is that the textures looked different in marmoset than substance painter, in marmoset colors looked darker, the texture it self looked like smudges and i couldn't make it work the way i wanted,…
A couple of VFX artists with a pretty cool project. They're even transforming their own home as a set, for some of the live action shots. http://www.kickstarter.com/projects/1371460348/the-ningyo
Trying to wrap up this scene. Anyone know the best way to get the best screen shots out of ue4. I tried high rez screenshot and get getting jaggies and a bunch of other stuff. If anyone knows I would greatly appreciate it.
Had this project in my head for a while now so thought id take a crack at it and finish it lol. Big fan of these movies and this is also done to improve my anatomy and sculpting skills. Got multiple views of actress Ellen Sandweiss head so if any of you pros out there feel the need to critique im all ears.
Hello guys. Can you please rate my work? I tried to make this model so it could be use it in First Person Shooter game. I know it's far from actual game model but I would be grateful if you could point some things that need to be improved. It has 6529 polygons. For 3D view -> https://www.artstation.com/artwork/6a4A2V Thank…
Hello once more! Im closing up on the sculpt of Fiat Dino Coupe, I need some good advices on how to get to good, realistic render of it. Ive never done realistic renders so I dont know if I need to hand paint him then throw some metalic maps on him or something (same for tires and everything else). I have next options to…