Well done to these amazing students. Hopefully, they'll get some final prizes too. :) Rookie Of The Year – Game Development: Will Murray / Crypt https://www.therookies.co/contests/121/finalists Rookie Of The Year – 2D Animation: Lyn Wang https://www.therookies.co/contests/118/finalists Film of the Year: 2D Animation: Dirty…
I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Talk to me in 10+ years about how easy it is to lose weight...things tend to change metabolism-wise unless you maintain regular physical activity (which, as we know, can tend to fall by the wayside doing 'puter art as a jerb) I'm (ahem) over 35 and not exactly 'fat' (5'9", 170-ish), but getting down to where I'd like…
This is a character I worked on for a mod. I did all of the modeling and skinning work, and hope do some animations as well. Comments would be welcome. wireframe
This i hear happens monthly: https://polycount.com/discussion/238326/the-bi-monthly-environment-art-challenge-march-april-101#latest so i suppose you could go backwards and on your own time do some of the stuff that interests you, no matter how small and eventually make a scene of all of it, perhaps? Practice makes…
Sorry if this has been posted before, I did a search and couldnt find anything.. I was just wondering if anyone knows where to start with rigging, eg tutorials and stuff. I have never done any before, and would like to get into it. Any help would be greatly appreciated. Thanks