Hi everyone, I tried to make this effect http://eat3d.com/free/udk_esmoke but when I try to put a DepthBiasedAlpha in opacity to make the Smoke disappear if you get closer the whole material just vanish ! I've read it's probably because I'm using DX11 renderer, do you guys know why it's happening & how to solve it? Thanks…
Many people have been telling me to register an account here so I can get better critiques, so I finally have. This thread will showcase my models for the year 2011. Feel free to critique them harshly, just be nice about it :) In addition, this is my first post on these forums. Please bare with me as I get used to the…
Hi i am working on my first "real" gun, i have done a sci fi gun before, so this is my second. Actually i wanted to model a HK 416, but after watching some references i gave up. I chose the ingram then, because it has a much easier geometry and no crazy curves everywhere. This is what i have so far: There is much to do. I…
I'm trying a new approach on this and I was hoping it was reading clearly and I was hoping to be on the right track...it's really early but yea..any feedback is welcome as always https://syncsketch.com/playground/a2b62e8e26e0421f808efb9b8348d9e7#229997
The Pushing Points MOP Tubes Kit is a MODO Kit that introduces
a non-destructive workflow that speeds up the process of creating procedural tube
geometry. http://pushingpoints.com/v2/the-pushing-points-mop-tubes-kit/
They are filing bankruptcy, not closing there doors. Metro Last Light and their other games are still planning on coming out. So there is still hope for them, especially if the asset purchase agreement works out. Remember when Marvel filed chapter 11 in the 90's. They are rocking it today.
I am making this machinegun for a fps project. I picked out the hk11 to work on at random. unfortunately it seems to be pretty obscure wich is interesting of course, but it's a pain to find good reference for it. I'm still a bit confused about some things, like how the sights are fastened, what the little box thing on the…
Very informative video for beginners about how to see and break down the face into smaller components to draw (and sculpt) https://www.youtube.com/watch?v=8T3cxSySI2Q&ab_channel=WIRED
So yeah. Why is it that my dynamic lights look passable in DX9 mode, but as soon as I switch over to DX11 everything looks like excrement? I'd really like to get this fixed. DX9: http://s20.postimage.org/7tk28754b/DX9.jpg DX11: http://s20.postimage.org/z5fb9j9uz/DX10.jpg