Hi everyone, I tried to make this effect
http://eat3d.com/free/udk_esmoke but when I try to put a DepthBiasedAlpha in opacity to make the Smoke disappear if you get closer the whole material just vanish !
I've read it's probably because I'm using DX11 renderer, do you guys know why it's happening & how to solve it?
Thanks in advance
Replies
But I have another question is there any way to have the place already filled with my Particle System when I start to play?