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UDK - DepthBiasedAlpha with DirectX 11?

Hi everyone, I tried to make this effect http://eat3d.com/free/udk_esmoke but when I try to put a DepthBiasedAlpha in opacity to make the Smoke disappear if you get closer the whole material just vanish !
I've read it's probably because I'm using DX11 renderer, do you guys know why it's happening & how to solve it?

Thanks in advance

udkmaterialeditor-ac25a2b863.png

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