Who we are... Fusioncore Interactive is a small game development studio with members from across the globe, each with their own unique talents and skills. We are currently working to release our first game, a mobile JRPG. It's a cyberpunk themed action/strategy JRPG aimed at both the casual and more intensive gamer. We've…
Heyyyiee,I'm currently working on a personal 3D modeling project, which is a detailed F-15 Strike Eagle. And I’ve decided to dedicate this thread specifically to the cockpit and avionics section of the jet. I’m aiming for a high level of detail and accuracy, referencing real-world schematics and pilot footage wherever I…
Update E X C A V A T I 🔴 N ™ | GoldSrc | Europa sub-surface bio-research station & other progress | The image shows one of the interiors of what would be a quite large bio-research station on Jupiter's moon Europa, with a surface and this sub-surface level containing crust-suspended modules. For those curious to see an…
After we read his fantastic post where he shows off some 3D illustrations & concepts, we asked Artem 'X-Convict' Volchik if he'd mind writing about the process of creating these images. More importantly, he touches on the benefits of creating concepts with this method that we think you'll appreciate. A 3D Concept Process…
I'm working on a Kuwahara + outline Post Process effect in 4.27, Is there any way for me to exclude grass/foliage actors with my Post Process effects, coz It doesn't look too good with Kuwahara filter on.
I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely useful if there's a way to import the entire environment in 3DO but only have one of the meshes treated as my current DDO…
I was participating in the monthly environment art challenge here but this month I decided to stray a bit and do a concept very similar to what was picked, it is by the same artist. I have been working on it for a while and just wanted to create a thread showcasing my progress so far. Currently I have most of the large…
Here is a 48hr challenge I set myself creating a modular building set with the UDK. I purchased the 3Dmotive tutorial on it a while ago but never got round to checking it out properly so here is my response to that. It took 2 days to complete (hence the 48hr) and then on the third day I build the lighting and sorted out…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Some things just take time and practice to sink in. So long as you don't think you know everything you're in a good place. You say you think analytically. Analysis is a process of negation, where you interrogate something by removing elements. If you find that you suffer paralysis by analysis, the solution is to just start…