I was wondering.. why isn't there any model viewer for the iPhone / iPod Touch?. I know it's not the best screen to view models, because it's very small, but it's portable, you have internet access and can move the models around, rotate and zoom-in/out very easily. I know there's an OBJ model exporter but it works a bit…
I'm currently in the process of learning Maya LT and I'm doing OK but my efficiency is WAY down compared to how I work in Blender. I guess I'm not as familiar with strictly polygon modeling, since in blender I'm able to draw lines of edges freely. Which lets me make forms pretty quickly. I also have a few issues with Maya…
Greetings! Need a modeler/texture artist(s) to produce/texture several industrial models for a relatively indoors setting(some natural lighting) please pm me or contact me via expendable.savior@gmail.com 1. repainting and scaling this model was previously worked on and a .fbx exists http://puu.sh/jCHBH/046e059dd7.jpg…
The Challenge Promode team are looking for some talented modellers to produce a small quantity of high-grade Quake 3 models and assets. The project offers the chance to work with a long established mod team and create assets that will get seen and used by a wide player base. We're looking for at least four player models to…
Hi. My name is Forest Meador, and I am a senior at the Art Institute of Dallas. I have just under a year left in school, and would like to get some feedback on the models that I am currently working on for some of my classes. This quarter I was taking an advanced modeling class that focused more on the completion of prop…
So I'm fairly new to the 3D modeling world, only been doing it about 5 weeks now. I've been working with Blender 2.8 and was introduced to the concept of using zbrush for smoothing things out and adding finer details on highpoly models. But I'm having an issue. When I leave my model as-is, with ngons on larger flat…
Hello Polycount! I've recently completed this gun model for the most part, this was a big practice project in terms of hard-surface modelling and topology, as well as realistic texturing. I'm looking for feedback on those two things for the most part, especially the topology. My workflow was the classic modelling a…
Hi guys, I am a newbie zbrush sculptor and I have a question regarding low poly models. How does it work that a model like the one below, which consists of somewhere around 3k. tris looks really fine and the actual triangles cannot be seen? I mean, the texture is very polished, the detail is quite fine and still it's a…