I'd say everything looks timed the same. Specifically the walk cycles everyone has this very even pace so they're almost interchangeable. Your Samus and Sonic ones are the best, you can really push Samus more. The entire upper-body is very ridged I think you could put some bounce into the torso just to kinda give it a bit…
Hi, We are looking for jobs and opportunities for our artists! We have are open to rev share projects, though majority of our members are looking for paid work only. We have some of the best rates available for any of your needs and can do anything you want.. you name it and we will do our best to beat anyone else's rate…
I had a sudden thought this weekend and solved three unrelated workflow annoyances. 😄 First one: Sometimes I sink edge loops of clothing to create the appearance of invisible seams. My usual approach involved manually prepping the mesh in Marvelous Designer with extra edge loops, exporting an unwelded mesh and manually…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
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Hello. The metals look really unusual compared to Substance Painter. Any way to fix this? Some additional help on making the lens look more glass like, would also be appreciated. Thanks
EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
Hello! I’m a 3D artist with 11 years of game development experience. I can make characters, props, 2D and environments in many different styles but my personal style leans more cartoon. looking forward to any opportunities out there! https://www.artstation.com/alfonsocallejas
Hey guys, I’m about to finish this piece for my portfolio, and I’d love to hear your thoughts on it. I’ve been working on it for quite a while, and I feel like I’m losing the ability to judge it objectively. i'll add main reference that i've used for this artwork, but want to notice, that there was no goal to mimic it 1 to…