Hello, I would like to share my new Framer modifier for 3dsmax! It is Greeble-like modifier perfect for structures,grids,patterns,facades,furniture and quick details adding. Hope you like it! https://youtu.be/b9_NRQMimeA More info in video description.
Don't attach anything. Just apply a Unwrap UVW modifier to all the objects. This will create an instanced modifier that can be used to unwrap them all at the same time. After applying the Unwrap UVW modifier select each object one at a time and move the Unwrap mod under the Turbosmooth / OpenSubDiv modifiers.
Version 2023.2 A new Arch primitive for creating many different types of arch shapes A new Subdivide modifier for including subdivisions anywhere in the modifier stack New multi-monitor support for loading/saving Silo's window position across multiple monitors Fixed multiple crashes related to Blend Shapes Added wireframe…
use .sbm then i'd say :) it exports your lowoly WITH the prjection modifier, just mae sure you have an dit mes modifier between your editale poly object and your projection modifier
You are contradicting yourself here...if you could create more than one UV Channel in one Modifier, there would be absolutely no need for collapsing...Unwrap Modifiers do store one UV Channel. If you unwrap your model and delete the Modifier, the Layout is lost...seems clear to me where the information is stored...only if…
Hi there. I have a relatively Low Poly Model. This Model is already skinned. I want to make the Low Poly Model to a high Poly Model. Is there a possibility to use the MeshSmooth Modifier together with the Skin Modifier? At the moment the MeshSmooth Modifier messes the Skin Modifier up(wrong vertices will be weighted) I…