Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…
is this based from the halo 3 or reach elite? it reminds me of both so im not positive edit: nvm went back and read, i have some really good refs here somewhere soon as i find them ill get them to you double edit: these should def help, the first one looks more like the elite youre going for this second one helps with…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Does anyone know a nice way to clean edits from a single attribute on a referenced node? I know you can clean all edits i.e.: file -cleanReference "refRN"; And that you can specify which type of edits to clean using the -editCommand flag. What I would really like to be able to do, however, is to clean edits on a…
Final update! Added Earth and some beauty shots to give that sci fi orbit feel. I gotta say I learned a lot from this project! Pretty happy with the result. I rendered some video clips on my artstation account : https://atomicarmy.artstation.com/ Edit: Did Minor adjustments
I just picked the game the other day in play.com and i was wondering if someone will do the same. 35 euro for the hellbook edition! "All customers who have pre-ordered the standard edition of Darksiders will receive the Darksiders: Hellbook Edition at no extra charge"…
I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Hi all. I am using 3d coat and Photoshop to paint my textures. When I edit all layers "ctrl+p" then the result in 3d coat is fine but if I use edit projection in external editor "ctrl+alt+p" then the result is less detailed Here what I mean: This is how my layer looks in ps when I am editing it and this is how it looks…
In 3DS max, I've started using the right-click quads menu more to speed up my workflow. I've also been using the Edit Poly modifier a lot more to preserve the stack. Now I've run into a problem where some of the scripts I use regularly (such as EdgeStraighten and loop regularizer) don't appear in the quad menu while I'm…