i'm looking in 3.5 and i dont see the icons for simulate physics on selected object anymore? is this in a menu? maybe i'm missing something? appreciate any help.
Any one knowe how to hid an object in UDK that so that you will not see it if you play the level. I have a back ground mesch that is am using for a refrance and placing parts around to fill in the level. even when i hide the template that i am working form the it still shows up when i test the level. :S i have doen it in…
Hey guys, I just wanted to ask a quick question regarding Max 2012's new Peel tool. Namely, how viable a tool is it when unwrapping "hard" objects (eg. weapons, appliances etc.)? Edit: Another btb question: the mousewheel scrolling on 2012 appears to be somewhat temperamental, is there a fix for this?
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
I can't find this old scene, I'll have to revisit this over the weekend when I have time. I'm a little obsessive over working clean, I most likely cleared history when doing this test since I was trying to isolate the materials problem. I did try recreating the issue briefly the other day in response to your post in the…
Hey, i want to know how you export a complex object like a tank or a helicopter to an engine, what do you do with the small details like screw, you have to bake it first then combine to export? And how much would be a considerable good amount of tris for a mesh like that to be exported to a game engine? Im not thinking…
Whats the best way to move and highpoly object on to and lowpoly so they match upp 100% (The positions). Without doing it manually with move tool ? I have a revolver model that i wanna explode bake and want to assure it matches when i separate everything and stack on top of each other. Hope my question makes sense.. :|
I'm currently sculpting a set of teeth. When I zoom upwards towards the top row a certain threshold is met and the object disappears. It's not a problem with the bottom row however. Isolating each tooth doesn't work and changing perspective makes no difference. Is there a solution or a way to rotate the tooth upwards while…