Hi everyone! i'm going to try a script create a dummie into each epoly element, i've try some ways but i dont get to store the Unique elements into Array, i've got to save every elements by face but i dont get to delete duplicated elements, its a array with BitArrays. I know this question is very noob :sweat: Thanks !!
We are shooting a Half-Life 3 and Warcraft live action CG short film. these are specs for a proof of concept pitch to feature film Producers. We have a junior modeler, senior rigger and junior compositor on board. The script is set and a Director is on board. This is a collaboration atmosphere so input is always welcome.…
PEN Productions Master Classes with Paul Neale I have added five new master classes Intro to Character Rigging Facial Rigging Bone Based Developing DotNet Tools in Max Script Mechanical Rigging and Systems Compositing and Render Elements with 3DS Max and Max Composite Reserve your seat today…
Hi guys, I'm sure this has been covered before but I was wondering if there was a standalone mel or python script that does that automatically creates dynamic joints like the ones shown in this video: make joints dynamic using nCloth Bonus tools for 2015 are not out yet but I need a solution relatively quickly. Any help…
Max 2011: Mental Ray I've always found it really difficult to see what material is selected in the material editor. That slight difference in the corners of the material box just isn't clever. Is there a setting, or a script to change it to something more visible .. ie. a bright colour? ps. I'm aware of Pan To Selection…
Racking my head to get a hemisphere emitter with accelerating billboards towards the center point, it's easy to slow-in toward a point with dampen and velocities but the concept of a negative dampen seems impossible technically unless scripts are added obviously legacy systems solves this... but does anyone have a mobile…
Poly Flow is a set of script designed to help the modeler with the everyday boring task of rearranging edges. It makes predictable changes to the topology giving you want you want. Learn more here. [ame]http://www.youtube.com/watch?v=W_dLr9spAqo[/ame] [ame] http://www.youtube.com/watch?v=JtdADPd1Ook[/ame]…
Hi! I need to select multiple object vertices. They all share the same number of vertex, but the names are different. I guess it should be pretty straight forward short MEL script - select vtx nr 5 for all selected objects, but my MEL skills are non existing. Or maybe there's another way to do it? Thanks!
Is there a script or function in maya that can do this? It's basically the space loop tools in MAX. Left: Selected edge loops Right: After applying Space this funtion of max: http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75 can't find this feature in maya, or I don't know the…
let's say i have a character to do and max tricount is 10k. how do i plan the character topology to be around that number? do i do quick retopology and clean up or use somekind of reference? also does zbrush have any script that shows you what's your tricount? thanks :poly122: