Racking my head to get a hemisphere emitter with accelerating billboards towards the center point, it's easy to slow-in toward a point with dampen and velocities but the concept of a negative dampen seems impossible technically unless scripts are added
obviously legacy systems solves this... but does anyone have a mobile friendly solution for accelerating Shuriken particles toward a point? [wind forces are terrible!]
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If you make the speed a curve that goes from a negative value to 0 and time the lifetime correctly you should get something that goes toward the center of the sphere quickly and then disappear. The only thing is that the duration has to be as short as the lifetime and you have to loop it, then deactivate the particle's gameobject with a script or something.
The way i had it set it up makes it look like the particles are being vacuumed up or sucked into a black hole or something. Is that sort of what your looking for?
Also i could upload a picture or something of the setup if that helps?