Pretty much any provider of a content-for-sale service (and there are a lot of them, either as dedicated mesh content services or providers like Second Life et-al) can be included in answer to that as there are no exploitation restrictions on producing and selling content created with Blender, unless the resulting…
Check out ProBuilder - Gives you the equivelent of 3ds max's editable poly + uv mapping and various procedural primtives etc. https://youtu.be/a8JOk8nuK0k https://www.assetstore.unity3d.com/en/#!/content/3558 Basic version: https://www.assetstore.unity3d.com/en/#!/content/11919 Progrids:…
The UE4 Launcher has a Marketplace currently, where we are releasing content for download and use. The plan is to allow users to submit content in the future!
Heya - are you aware that your content is locked at this time ? (this is a genuine question). As good as the content may be, the audience has to grow from somewhere ...
Recent dissection of the ethical concerns around AI mining of content. https://creativecommons.org/2021/03/04/should-cc-licensed-content-be-used-to-train-ai-it-depends/
I love it when developers but awesome bonus content in games, like concept art galleries and behind the scenes videos. I know these days a lot of that stuff is on the web, but can anyone think of games with bonus content like that? I could only think of a few... uncharted older prince of persia god of war half life &…
This pre-order bonus content / premium content thing is getting out of hand. Remember when games just 'were' and you bought them when they were released, and everyone got the same thing? As for 'premium' content, I think Tycho and Gabe said it best.
Any content that you post online can be stolen in some way and this goes for 2D, 3D, written, recorded, etc., content of any kind. There is more work involved in ripping 3D content, but anything that can be loaded onto your GPU ram can be accessed.
Would it also be possible to optionally sync the layer content itself between layers. Copy not only the layer mask but also the layer content (optionally). This is useful when you have layers with the same content in multiple layer groups for different maps NM/DM/GM/SM... . These layers can have different 'Layer styles'…