Is there an option in max (2017) to specify a location before creating the object (line) ? eg I would like to create a line with a z-offset of 10. so i can see my line above other objects in the top view. Usually a transparent plane in combination with autogrid works but that is cumbersome, hiding and unhiding to select…
Hello again! New project on the go. This is me trying to create Jake's hunting knife from Avatar in the shortest time possible. Goal is to have it fully sculpted and textured before the 11th of Mars to test myself in creating something as fast as possible. I have created a basemesh that I'm currently sculpting in Zbrush.…
Hello guys. I am looking for some techniques for creating creature skins. I've already got a lot of references but when it comes to creating it's complicated. I found some information on the process of creating with alpha and by hand. Anyone who has any idea or tutorial about different techniques and forms, and can…
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3. Do i have to create a texture for each R/G/B/A,…
Hello, i try to find out whats the best way to make buildings for my level. Should i create a Modular system? I saw a lot of posts where that didnt work that well with the lighting (bleeding etc.) Or should i create whole buildings, unwrap an texture them? If yes, how should i handle the UV unwrap and the…
I was inspired by a couple threads here enough to want to start learning how to create environment art. So I am attempting to create Midgar city from final fantasy 7. This will probably end disastrously, but I just want to get the ball rolling and give it a try. Not sure where to begin, maybe I will try to create a fire…
Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
Hi, i have question about creating textures for unity 5 in quixel suite. I chose unity 5 alibration profile, create all materials end save it. In unity i have issue, skin on my character is glosy like metal... what is wrong?. i Created specular gloss workflow. Maybe some quick tips for cerating textures for unity 5?
I was wondering if now that is possible to create concept art with an acceptable quality with stable diffusion, if it is allowed to post it in this forum to receive feedback but not to pretend is own art but to ask if they should be considered useful for a storyboard or as a concept art to create 3d models based on them..
Hi, all! I'm stuck at creating this object. It is something that every now and again I have to recreate with different stones etc And every time I have to either scatter the geometry with some plugin or place by hand... I'm sure there are more efficient ways out there ... Any suggestions would be appreciated!