@melli06 Glad you like it ^^ Here's my newly remade left robotic arm. The underlayer is mostly inspired by... not a direct copy from the concept art. I took some liberty with it. Gonna clean up, and detail some more. Then retop/hardsurface the outer layer.
Agree with Oniram, if you've built your HP reasonably clean, just duplicate the mesh and start deleting and collapsing edges. Something hardsurface like this with straight edges and cylinders isn't going to do so well if you're manually re-topoing by placing new verts.
Oh man, first post from Tor Frick himself! Huge fan of your work. You are a huge inspiration for me when it comes to hardsurface stuff. Keep cranking all that amazing Modo goodness, and don't forget to stream again. (loved that sick techno.)
Hello Guys, I have been working on my first landscape during my spare time although my previous environment were mainly based on hardsurfaces. So it was time to change and get out of my comfort zone to move forward and learn new stuff. Hope you like it. Any advices are welcome ! =)
full set of 325 hardsurface Height/alpha maps + 2 tutorials about creating your own alphas. The preview sphere in the video is also included. hope to hear what you think after you have tried Download - https://www.artstation.com/artwork/xBqlY https://youtu.be/I1Y-DLptzw4
Hello folks, I started a new project because I want to train my hardsurface skills and the hole process of creating a character to get better! This is the awesome concept that I use. ( not mine ) I want to realize it a bit more realistic than in the concept. :) Here are one of my first WIP C&C are always welcome!
Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
Name: The Increment Engine: Unreal Development Kit Developer: Iron Wolf Studios Genre: Tactical Shooter/FPSRPG Theme: Realism Players: Single & Multiplayer ETA First Release: Q4 2011. The Increment is intended to be a tactical FPS/RPG styled game set during the 1980s - in recent years, theres been somewhat of a drought in…
Zbrush is for sculpting highpoly (organic, mostly) meshes. 3D max is more appropriate for lowpoly, or hardsurface highpoly. I'd say Max or Maya are more essential for game art than Zbrush is, so yeah get it. I think if you're a student you can use it for free.
I did increase the size of his head a bit. Also remade his shoes with hardsurface. Separated coat from from sleeves. STILL NOT HAPPY with left sleeve wrinkles :( I quite like his right sleeve, but his left sleeve is so much trouble >_<"