So I've begun my senior year of college after a summer out in LA as a 3d art intern for Codename Games (images of my work there to come at a later date). One of the classes I'm taking this semester focuses on environments as I want to focus on building an environments/props portfolio. As much as I enjoy doing characters,…
Hello everyone, Shadow Demon Entertainment is in need of an exceptional concept artist and skilled environment artist to help us with our current project. Both positions are non-paying until we are funded or published. This will be a fantastic opportunity to gain experience working with a team and publishing a title.…
Arkane Studios (creator of the game Dishonored) currently have an AAA unannounced title in development. We are looking for a Level Artist to join our team in Lyon, France. ARKANE STUDIOS WEBSITE LINK TO APPLICATION LEVEL ARTIST/ARCHITECT The Level Artist/Architect works closely with the Level Designers to design and create…
I'm slightly confused what the best practice for texturing and UV'ing a house these days are. I did a lot of reading and there's so much conflicting ideas that my brain couldn't make a choice on how to move forward with confidence. Is atlases mostly out? Do I attach everything together, create different ID's and use tiling…
Hey all So I recently was accepted as a finalist to work on a very exciting game project. The project entails build several true to life race tracks circuits for a pc racing game. I haven't yet received all the details about the game but I wanted to do some advance research on the project and processes involved in creating…
Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
Hello guys, I've been part of a team working on a mod for Skyrim for quite a while. Skywind aims to recreate the world of Morrowind in the Creation Engine. Taking advantage of the enhanced engine, it features improved smithing, crafting, and combat systems. On top of this, we're added voice overs and improving the systems…
Hey back everyone! So after getting the references I needed and blocking out the scene, I had the list of props to model and I started the modelingphase. I started with structures modeling, to get everything in place and define my blockout in terms of details and proportions. I will then move…
hi i just got a fucking job in vfx industry, with one of the biggest companies here in czech republic. i wanna thank polycount for being awesome motherfucking community and everyone that keeps posting inspiring shit that makes my brain cum. this year i was gonna go to university, but it seems like i won't be doing it.…
* I'm modelling my first environment and am trying to find a concept to work from. Does anyone have any advice on how to pick a peice of concept art for beginner environment? What makes a peice of concept art good or bad to work from? What should I avoid? What should I look out for? Www.artstation.com/artist/samgalloway to…