hi, I have being working on this model from last month. I modeled it using Rhino. The modeling part is done, next step is retop it and texture. Ultimatly, it should be a game ready model and added to my portfolio. I will update each step I do, please let me know if things not being done right.
I needed to make a few model sheets for school, I thought I'd share them with ya they're pretty big and I dont feel like making thumbs... so here's the links! http://sacland.submatrix.org/crap/model/JungleGuysheet.jpg http://sacland.submatrix.org/crap/model/Wagonsheet.jpg…
I was workin on this model some months back but then got involved in some other stuff. Anyways Here's a base female model that I plan to start with for in-game models and also use subdivided as a base for sculpting programs for the normal map model. Let me know what you think is good or bad about it.
Hi! I'm looking for a 3D modeler to model a concept assault rifle. My goal is to have a proper model for engine programming. If you are interested, be so kind and contact me. It is a kind of an experiment project, so after contacting me I will have some questions about the details. Cheers, Benedict
Hi, Are you the 3d modeler we have been waiting for? We are looking for a modeler who has experience with blender. We ask you to create models for a modpack for the game: space engineers. You are able to create models (and hopefully small animations) for sci-fi weapons configured properly for the WeaponsCore framework.
Hello I'm new here, the name is Tyler. I use 3Ds Max 2009 to make models and the only 3D modeler for the project titled: "Hypertension" We meed more modelers who can do low poly models for the Quake/ Doom/ Unreal Source code. It is a remake of "Blood" Here is the project: http://tdgmods.blogspot.com/ Contact:…
Hello polycount users! The SDL Project is looking for character modellers for an upcoming indy fighting game based around the Samurai Dueler's League community at deviantart. The job is model by model and there will be 20 models needed in all, as well as various animations. If interested, please send a private message or…
I am a creative artist with strong modeling knowledge and experience in low-poly modeling. Passion for hand-painted textures. I love challenges, especially ambitious projects, always giving new ideas to improve the work, both creative and technical. Adept at providing quick solutions and accomplishing tasks in different…
I've really loved this game when I was younger and I've been dying to animate a T'ai model perhaps for portfolio purposes. If anyone knows of a model or where I can get one you'd would be a great help and I'd really appreciate it! (doesn't necessarily need a rig & I prefer a model with more polys then the original PS1…
I just wondered how many people, especially with detailed hard body objects, block out a low poly model first and then model the high poly over the top, using the low poly as reference. Or do you block out the low poly and then add the details into that, creating the high poly from the same model? Btw this is when modeling…