I was workin on this model some months back but then got involved in some other stuff. Anyways Here's a base female model that I plan to start with for in-game models and also use subdivided as a base for sculpting programs for the normal map model. Let me know what you think is good or bad about it.
Long face, untapered back, wacky edgeloops (or the lack of), weird tilt forward, too long face and lack of cheeks, weird breast loops and shape, wide buttocks, crunched forearm.
Try to post orthographic pictures for maximum
Thanks for the replies. I don't mind being without many (or any) edge loops if the tri's don't cause subdivided ugliness and as for the low poly, it doesn't matter since it's all gonna be tripled in the end for it's in-game destination. I'll see about fixing some of the proportion problems.
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Try to post orthographic pictures for maximum
I think however though the back, the way the back is built makes it seem like she's lacking Lats on where it's supposed to be.
It looks like you're trying to follow muscle contours but you could fix the the edgeloops like some others said to make it seems less complicated.