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Model Sheets

MAUL0r
polycounter lvl 18
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MAUL0r polycounter lvl 18
I needed to make a few model sheets for school, I thought I'd share them with ya smile.gif

they're pretty big and I dont feel like making thumbs... so here's the links!
http://sacland.submatrix.org/crap/model/JungleGuysheet.jpg
http://sacland.submatrix.org/crap/model/Wagonsheet.jpg
http://sacland.submatrix.org/crap/model/propsheet.jpg

C&C welcome.

Replies

  • motives
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    motives polycounter lvl 18
    pretty nice stuff. i like the wagon the most..
    however i think there are places you could save polygons in all of your models. Especially the crate and the plant comes to mind where you could use much less and get the same result.. For the other models i would go on a welding streak removing som unused polys

    How big are your texture sheets? Hard to tell w/o knowing but the texture i think could use som e more love. they look a bit washed out atm. perhaps all they need is some sharpen and a bit of contrast.

    Overall nice job man, considering you put the pics in your "crap" folder wink.gif
  • MAUL0r
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    MAUL0r polycounter lvl 18
    really you think the crate is too high? lol that's the one i figured for best use of polys since its only 132.... All textures in these are either 512x512 or 256x256.

    I admit quite freely that my poly usage isn't the best here hehe, but all of these models were done for school, and all but the character were props for unreal2k4 levels, which left me wanting to create LOTS of models in a quarter rather than a few really tight ones.

    The wagon could be a ton less polys if it didnt have detachable parts so I could crash it laugh.gif the main body of it is only a couple hundred polys.
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