FAB: https://www.fab.com/listings/e9ed24ae-8b5c-4c7c-90ee-86950f8fe874 Description Immerse yourself in the world of the future with the Sci-Fi Modular Interior FC7 pack, a modern resource set designed in a sleek cyberpunk and sci-fi aesthetic. This pack offers high-quality, customizable elements, perfect for creating…
Weeks 2-3: Modular Kit Creation and Texturing - 24/11/2018 - 31/11/2018 The next phase of the project is to create the modular kit for the environment. Modular kits are important for quick creation of the environment, especially for larger environments since you can use the same pieces to create the whole. In my case, I…
so, i've been getting some hate from this forum for asking too much :c but im sorry i need to ask this one question. Ive made a thread in unreal engine forum, about modular mesh, but their admin with the title "MEGA" in it responded and said to not use modular meshes for simple object like wall cuz it would increase build…
Hi everyone! I am currently in an advanced modeling class and we are learning about building modular environments. I am currently working on this viking home and would love any feedback! I am still blocking some things out and are working on moving into more detail. It is currently in Unreal as well. Below I will post my…
Im pretty new to this style of creating buildings using the modular chunk method. I had some questions about it. This is the way im doing modulars. Is it better to have modulars in smaller chunks ie windows, dividers, etc. Or in medium size chunks like a whole wall with windows already embedded in them? The reason i say…
What you are asking for is the "magic pill" - a source to answer as much as you have to question. Reality is modularity is everywhere and the resources are everywhere. Search and you will find a lot, whether directly related or not. The best way to be good at modularity is the same way to be good at anything else - do it -…
I'm about to start digging into building my first modular environment and was curious where it was best to put the piviot point in relation to the depth of the wall. Do people tend to build ontop of the center line with geo in front and behind (A), Behind that center line on the grid (B), or infront as seen in (C) I've…
Hi there Polycount! This is my first thread, so I'm pretty nervous. I'm working on a modular school environment in Max to put in my demo reel. I was hoping I could get some critique to push this to the next level. Things I'm working on: - Adding variations to pieces (grunge, grafitti, colour differences) - Faking the…
Hey man! There are a number of ways you can do this, there isn't right or wrong. Remember that you don't have to follow the concept one to one, so if you need to adjust some stuff to make them more modular friendly, definitely do it. How I would do this: - The center piece would be a unique piece made out of tiling…
Scott Jones wrapped up a research paper titled "Investigation into modular design within computer games". Scott Jones recently completed a lengthy review for Staffordshire University on modular design practices in the industry. It covers almost everything you need to know about modular design. Everything from history to…