so, i've been getting some hate from this forum for asking too much :c but im sorry i need to ask this one question.
Ive made a thread in unreal engine forum, about modular mesh, but their admin with the title "MEGA" in it responded and said to not use modular meshes for simple object like wall cuz it would increase build time and overall complexity. However, based on some youtube tutorial (especially this one
https://www.youtube.com/watch?v=MaUt1p3PQvo) a lot of people seem to prefer modular meshs. 80.lvl also has a lot of cool breakdown regarding environment modeling in unreal engine, and lots of them use modular workflow, and they can put all of their assets in one go (which i think is really cool).
So my question is, should i use modular workflow for environment creation that purpose is only for rendering cool shot. It wont be used as a game level, but it will be used as a portfolio piece.
P.S. and if i do need to do modular workflow, is simple wall with substance material is okay to be made modular? I like the option to be able to vertex paint for vartiation in UE
Replies
Oh and anyone with MEGA in their name is likely not authoritative.
If you have no pipeline restrictions or team dependency issues then you can basically do whatever makes it easiest to build.
Draw a picture of what you're making or block it out in geometry.
Look at it
Identify any repeated or repeatable objects - Those are the ones to make modular
Anything else is unique and you're wasting your time trying to make it reusable.