Isn't this what the "Create Face" mode in EPoly does? You just click to position vertices and it builds a face out of the last however many verts you clicked, just right-click to exit the "add vertex" mode and it will create the face.
1 hour speedpaints from ref. Damn i need to go trough some face tutorials really bad. Had no clue how to paint a face. Well will go trough some sinix face tutorials tomorrow day 78
His face looks a bit too soft, rounded, and his expression too "dumb" to be honest with you. The face also looks too thin and tall. Try widening the face and cutting down on the monster chin a bit. And yes, he was shaman.
Ummmm no. The far side of the moon is not always dark. The moon is tidally locked with the earth so the same side always faces us. The other side sometimes faces the sun, sometimes faces out into the solar system. http://en.wikipedia.org/wiki/Far_side_of_the_Moon
some nice volumes- I feel like the face needs to be fatter to match whats going on down in the gut. The stylization is dramatically different from the face to the body as well. while the body has cartoony proportions, the face looks more realistic.
Fantastic job! I really love the face texture on Nunu. Kind of a shame you can't see it well when he's on his Yeti cuz of the scale. I zoomed in on his face in your sketchfab link and the face is painted amazingly!
I'm using Maya 2013 and was wondering if I can somehow do an automatic map but have each face overlap each other? I basically want the result you get when you extrude, all the new faces overlap each other on the UV texture editor. Cheers! :D
Hi, To obtain the material ID from a given face in 3ds max for an editable mesh there is a function called: "getFaceMatID". However, this function often gives me an id that is higher than the amount of materials assigned to the editble mesh. Is this a bug, am i doing it wrong or what? I want to know to which material a…
Hey guys. I was just curious if there is a difference between the polygon component called "Face" (Maya only?) and a "Polygon"? Or is this just two different words for the same thing? Within Maya they always refer to the surface component of a polygon object as a "Face", well except in some menus where you actually find…
Hi, if im going to set up a skin shader for my character's face should i keep the uvs of the face separate from any other material, for example eyes and hair...or can i have them on the same uv map and assign the skin shader to the face only. I dont want any of the skin shader properties to affect the other areas.