Hey! this is a super lovely character! I did notice a few weak points in the anatomy, and missing shapes/muscles-- hope a quick draw-over was ok. All refs shown (though not all used) pulled from Anatomy4Sculptors-- highly recommended for good artist-brain-oriented breakdowns and tips. Was better when their free site had a…
that link won't help you anyway - the thing getting fixed was superceded by other engine changes. from memory I don't think you can set the priority/order on a per material basis so you're gonna want to split this into separate meshes or modify your decal sheet. I'm not sure which option is best for your use case - pick…
Hey all, I’ve been noticing more games featuring real-world religions, ethnic communities, and cultural settings. I’m curious how Western players perceive this trend. Games like Assassin’s Creed and God of War explore mythology or historical cultures and tend to get a lot of attention in the West. Japanese mythology games…
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…
I'm not firing unreal up now to work out the exact mechanics of it but iirc you can get position information via the vertex interpolator node It's been a couple of years since i was fiddling with this but I have a feeling I never solved the pivot placement properly and ended up just baking the information into vertex color
I'm surprised that nobody is talking about custom game modes yet! Personally I think custom game modes will be a great addition to the workshop. I've read this on http://www.ongamers.com/articles/dota-2-7th-march-patch-content-analysis/1100-1001/ Custom gamemode strings. + "game_mode_15" "CUSTOM" +…
Okay guys ,,, I have Use Global Illumination ticked in my Worldinfo Properties in the world editor, and I built the lighting. In the editor game mode viewport it's working fine. Also when I play in editor window mode it works. However when I click start this level on PC the level has no global illumination. What am I…
Update! there's abit of re-structuring the code (hopefully I didn't messed it up somewhere). Pretty much tested on all situation and it looks like all works fine, if anyone find any strange behavior, please let me know. Hey monster, please take a look here. I've added the "Interactive mode" like what you suggested. You…