How can I approach making wall texture like this? I assume it should have diffuse color and AO map. https://i.pinimg.com/originals/3b/86/06/3b86066f3d631e3fd1b6c1b4f583497a.jpg
Here's a simple question, which possibly has some complicated answers: Is there any reason to have an AO map? I.e. not to just multiply it over the diffuse in photoshop, but load it in to ???-engine as a separate file.
I did this for one of my students as a 256 x 256 diffuse texture exercise and couldn't resist doing some animation for this Chibi Black Canary. Don't forget to press play! model
i drew up some concepts for a new character during break and started modeling it out today. I plan on a 10tri target with probably a 2048 diffuse/spec/normal. C+C plz!
So im planning to start a new project of Robin {Iconoclast} i think im going to zbrush then use the normal in the diffuse. Going to post an update soon. what do you guys think? :\
Here is a treasure chest that Ive been working on. It has 60 polygons, 1024x1024 diffuse and normal mapping, and rendered with a few lights in 3ds Max. Any comments or critiques are greatly appreciated.