thanks G Smith :P
and thanks Fomari and i shortened them a bit. So i had added a bit today a face and some hair. gotta add a few more things then fix them all, but seems i have a wayssss to go lol
what do you think with this one? i decided to try out shadowbox. it worked out wonderfully :P
Thighs are too short. The concept demand some cleaner and more exaggerated shapes in the model. Arm sleeves should be bigger and straighter. The deforming area around the elbow should barely be visible. Lower calves should be thinner and the hip area should be chunkier.
Your proportions are off. Study the concept. As the angle of the character is almost straight forward you could use it as a blueprint for the height of various things. I'd suggest you to do that.
Your proportions are off. Study the concept. As the angle of the character is almost straight forward you could use it as a blueprint for the height of various things. I'd suggest you to do that.
Closer, but you should put it right next to the concept and compare. I can see the forms still needs more exaggeration between thick and thin. Particularly in the legs. Her head is too big as well.
Put your concept in as an image plane and compare the height of things directly in 3d, how tall are the legs etc. This is the best solution I got for you.
Going off of what AimBiz said, check out how narrow her knees are and then how much it flares out when you go up to her hips and calves. Similarly check out how flared the wrist area is while it tapers to a narrow shoulder. Also from the concept the feet look much flatter and box-y rather than as anatomically correct as in your sculpt.
@AimBiz How i got the photo edited one i did an overlay and adjusted it that way. ill work on the legs and head some more.
@Howl ill try to make the transitions more dramatic. And yeh i didnt get a chance to work on the shoes anymore, but ill definitely work on it some more. thanks :P
thanks again JR. I tried to use the paint over in today's update. i also decided to do some base polypainting. It seems a tad closer, but perhaps there's more that could be change? Do you guys think to change anything on particular parts?
heres another update with some polypainting done. I was gonna do the eyes seperate. probably work on the hair and face a tad more.
do i need to add more values? or change something?
Replies
comments?
are the legs too long?
But it's looking great so far man!
and thanks Fomari and i shortened them a bit. So i had added a bit today a face and some hair. gotta add a few more things then fix them all, but seems i have a wayssss to go lol
what do you think with this one? i decided to try out shadowbox. it worked out wonderfully :P
ok i shall try again.
AimBiZ is this moreso closer?
Put your concept in as an image plane and compare the height of things directly in 3d, how tall are the legs etc. This is the best solution I got for you.
Really cool progress so far though, keep it up!
@Howl ill try to make the transitions more dramatic. And yeh i didnt get a chance to work on the shoes anymore, but ill definitely work on it some more. thanks :P
Ill try again some more lol
what do you guys think @AimBiz and @Howl? perhaps this one is closer?
do i need to add more values? or change something?